Select the ID button (Q) and then click on a marker that is still at 0% (R) in the Label trajectories window (E). Now you can search for the corresponding marker in the cloud and click on it in order to give it its label (S). Once you have labeled it, the ID function will automatically select the next marker. You can always see which marker it is in the Label trajectories window (E). So you can continue to name markers directly without selecting the marker in the Label trajectories window (E).
If you want to rename a marker that has been given a wrong label by the batch processing, select the arrow key (T), click on the marker and press U on your keyboard. This will delete the existing marker name.
TIP: If you have clicked once, you can undo your last action by pressing STR+Z.
Thank you for having this blog/website. It’s very helpful to understand better about biomechanics.